Post by Rockhead262 on May 23, 2007 12:13:16 GMT -5
Post your save here with your edits.
here are the rules
Rules for Custom Edits
CPU Logic
Standing:
No single move to exceed 15%
Grapple 50% minimum at all times, no maximum
'Circle the Opponent' and 'Stand Back' 10% minimum at all times, no maximum
'Double Leg Tackle', if used, is restricted to 5% maximum at all times
Finisher not to exceed 10% on Large Damage, 0% on small
Front Grapple:(remember, variety is key)
No single move to exceed 18%
Light grapple: Light grapple moves (Square) cannot exceed 65% of your total,
higher level moves cannot exceed 5% with a total of 10% (No use of Circle moves
EXCEPT, you can have a non-finisher/specialty submission at 5% max)
Medium grapple: Medium grapple moves (X) cannot exceed 65% of your total, higher
level moves cannot exceed 5% with a total of 10%
Large grapple: Large grapple moves (Circle) cannot exceed 55% of your total,
maximum of two pinning moves. No limit on use of (X) and (A) moves.
Must have at least 10% of your large damage moves in A and/or X level moves, no
% limit if you wish to go higher.
(R) button headlock not to exceed 10% at Light or Medium grapple, 5% at Large
Throw to ropes 20% minimum at all times, no maximum
No more than two striking moves at each damage level
Finishers not to exceed 10% at Large, 0% at others
Back Grapple:
Maximum of two pinning moves
Irish Whip forced to 10% minimum
No single move to exceed 40%
Finisher not to exceed 15%
�
Opponent is Thrown to Ropes:
Maximum 30% in all non-(L) moves
Finisher not to exceed 0%/40%
�
Opponent is Dazed in Corner:
Finisher not to exceed 5%/70%
�
Opponent is Down Near Corner:
Finisher not to exceed 35% at Large Damage
No restriction at Near Death
No single move to exceed 50%
�
Opponent is Down Near Center Ring:
Attacks should not to exceed 30%
�
Opponent is Down
'Pick Opponent Up' enforced at 40%/50%/55% minimum, no maximum
Karelin Lift and Pick Up German are only allowed in large damage, and cannot
exceed 8%
No single move to exceed 25%, except
Finisher not to exceed 0%/5%/40%
�
Opponent Standing Dazed Near Corner
Finisher not to exceed 50%
�
Opponent is Standing Dazed Near Center Ring
No move to exceed 30%, except
Finisher not to exceed 0%/30%
�
Opponent is Standing Dazed
'Grapple Opponent From Behind' forced to 30% minimum, no maximum. 'Grapple
Opponent From Front' 30% minimum, no maximum
No single move to exceed 15%, except:
Finisher not to exceed 0%/5%/20%
�
Opponent Grapples From Behind
Must not have either setting at 0%
�
Opponent is Outside the Ring:
No Restrictions
�
Mount Position, Front Facelock Position, Back Mount Position:
Striking moves that cause submissions are banned at Large Damage.
�
Performance:
Unrestricted.
Ukemi:
Unrestricted.
Priority 1-2:
You may only have TWO Priority Combos set. And you may only have ONE of the
following situations:
�
Finisher --> Pin
� [Column 1 100(min)/0(max), Column 2 0(min)/100(max)]
Finisher --> Specialty Submission���
� [Column 1 100(min)/0(max), Column 2 0(min)/100(max)]
Any Move --> Finisher Submission
� �[Column 1 100(min)/0(max), Column 2 30(min)/70(max)]
RARE Move (set at� 2 or 3%) --> ANY Submission�
� [Column 1 100(min)/0(max), Column 2 30(min)/70(max)]
Any move ---> Specialty Submission� Only�
� [Column 1 100(min)/0(maxi), Column 2 85(min)/15(maxi]
And you may have one or two of the following situations:
Any move --> Pin Only����
� �[Column 1 (No Min)/50(max), �Column 2 (No Min)/50(max)]
Any move --> Downed Strike���
� �[Column 1 (No Min)/50(max), Column 2 (No Min)/50(max)]
Entertainment: Minimum of 80% on High
Serious Time: Minimum of 40% on High
Flexibility: Minimum of 75% on High
Cooperation: Unrestricted
Outside Return Count: Unrestricted, but we encourage wrestlers to go outside.
Touchwork: Maximum of 80% on Fast Minimum of 50% on High
Weapons: Do what you like here, but use common sense, go with your wrestlers
personality when setting this. Excessive weapon usage can be stupid, and hamper
your character to boot.
Last Notes - Attributes should be 170 pts. So every edit is equal and matches are evenly matched
Every edit should also have Criticals set to finisher only and the Special Ability 'One Hit Finisher'
Stats should not exceed 6 except in 1 defensive and 1 offensive area which can be 8 in both instances
here are the rules
Rules for Custom Edits
CPU Logic
Standing:
No single move to exceed 15%
Grapple 50% minimum at all times, no maximum
'Circle the Opponent' and 'Stand Back' 10% minimum at all times, no maximum
'Double Leg Tackle', if used, is restricted to 5% maximum at all times
Finisher not to exceed 10% on Large Damage, 0% on small
Front Grapple:(remember, variety is key)
No single move to exceed 18%
Light grapple: Light grapple moves (Square) cannot exceed 65% of your total,
higher level moves cannot exceed 5% with a total of 10% (No use of Circle moves
EXCEPT, you can have a non-finisher/specialty submission at 5% max)
Medium grapple: Medium grapple moves (X) cannot exceed 65% of your total, higher
level moves cannot exceed 5% with a total of 10%
Large grapple: Large grapple moves (Circle) cannot exceed 55% of your total,
maximum of two pinning moves. No limit on use of (X) and (A) moves.
Must have at least 10% of your large damage moves in A and/or X level moves, no
% limit if you wish to go higher.
(R) button headlock not to exceed 10% at Light or Medium grapple, 5% at Large
Throw to ropes 20% minimum at all times, no maximum
No more than two striking moves at each damage level
Finishers not to exceed 10% at Large, 0% at others
Back Grapple:
Maximum of two pinning moves
Irish Whip forced to 10% minimum
No single move to exceed 40%
Finisher not to exceed 15%
�
Opponent is Thrown to Ropes:
Maximum 30% in all non-(L) moves
Finisher not to exceed 0%/40%
�
Opponent is Dazed in Corner:
Finisher not to exceed 5%/70%
�
Opponent is Down Near Corner:
Finisher not to exceed 35% at Large Damage
No restriction at Near Death
No single move to exceed 50%
�
Opponent is Down Near Center Ring:
Attacks should not to exceed 30%
�
Opponent is Down
'Pick Opponent Up' enforced at 40%/50%/55% minimum, no maximum
Karelin Lift and Pick Up German are only allowed in large damage, and cannot
exceed 8%
No single move to exceed 25%, except
Finisher not to exceed 0%/5%/40%
�
Opponent Standing Dazed Near Corner
Finisher not to exceed 50%
�
Opponent is Standing Dazed Near Center Ring
No move to exceed 30%, except
Finisher not to exceed 0%/30%
�
Opponent is Standing Dazed
'Grapple Opponent From Behind' forced to 30% minimum, no maximum. 'Grapple
Opponent From Front' 30% minimum, no maximum
No single move to exceed 15%, except:
Finisher not to exceed 0%/5%/20%
�
Opponent Grapples From Behind
Must not have either setting at 0%
�
Opponent is Outside the Ring:
No Restrictions
�
Mount Position, Front Facelock Position, Back Mount Position:
Striking moves that cause submissions are banned at Large Damage.
�
Performance:
Unrestricted.
Ukemi:
Unrestricted.
Priority 1-2:
You may only have TWO Priority Combos set. And you may only have ONE of the
following situations:
�
Finisher --> Pin
� [Column 1 100(min)/0(max), Column 2 0(min)/100(max)]
Finisher --> Specialty Submission���
� [Column 1 100(min)/0(max), Column 2 0(min)/100(max)]
Any Move --> Finisher Submission
� �[Column 1 100(min)/0(max), Column 2 30(min)/70(max)]
RARE Move (set at� 2 or 3%) --> ANY Submission�
� [Column 1 100(min)/0(max), Column 2 30(min)/70(max)]
Any move ---> Specialty Submission� Only�
� [Column 1 100(min)/0(maxi), Column 2 85(min)/15(maxi]
And you may have one or two of the following situations:
Any move --> Pin Only����
� �[Column 1 (No Min)/50(max), �Column 2 (No Min)/50(max)]
Any move --> Downed Strike���
� �[Column 1 (No Min)/50(max), Column 2 (No Min)/50(max)]
Entertainment: Minimum of 80% on High
Serious Time: Minimum of 40% on High
Flexibility: Minimum of 75% on High
Cooperation: Unrestricted
Outside Return Count: Unrestricted, but we encourage wrestlers to go outside.
Touchwork: Maximum of 80% on Fast Minimum of 50% on High
Weapons: Do what you like here, but use common sense, go with your wrestlers
personality when setting this. Excessive weapon usage can be stupid, and hamper
your character to boot.
Last Notes - Attributes should be 170 pts. So every edit is equal and matches are evenly matched
Every edit should also have Criticals set to finisher only and the Special Ability 'One Hit Finisher'
Stats should not exceed 6 except in 1 defensive and 1 offensive area which can be 8 in both instances